Game Mechanics Make Games
Anything that’s a part of the game is going to shape how the game is played. A great example of this is alignment. Alignment is a game mechanic common in fantasy tabletop RPGs, and a very controversial one. People have argued about whether or not alignment is an essential part of Dungeons & Dragons for decades. The latest edition dropped the concept entirely, and there are many games that don’t use alignment at all. Alignment as a game mechanic is an easy target for problems. It’s often presented as an absolute, and if a character does something that doesn’t fit with the alignment, then it’s a matter of poor writing, or poor understanding of the game, or simply poor roleplaying. (I’m not going to get into whether or not alignment is good or evil, or how it works or doesn’t work. That’s not really the point here.) But even if alignment isn’t used during play in a given game, it’s often still a concept that’s very present in the game. If a game is set in a fantasy world with multiple...